Explorer

I love to explore new places, ideas and technology. When I'm not working, I'm usually tinkering on projects, checking out new frameworks or languages, or out exploring somewhere I haven't been before.

Maker

I make a lot of stuff, although much of it is experimental and doesn't end up on github. I'm working to address this :) I have grand plans for some of my stuff, though, so I'm keeping some things close to my chest.

Theorist

I have a deep interest in programmable systems, beyond just playing with the latest cool language. I need to know how things work. I'm interested in semantics, design trade-offs and implementation details.


Beaver's Tail. It's an online ordering thing.

This was a small contract job that turned into a large, ongoing contract with hosting and support on the side.

More info » See it »

Beaver's Tail

Indie Game Toolkit. My current project.

I stongly believe in bending technology to suit people, not the other way around. This project aims to make some headway in that direction.

Artwork shown is borrowed from the indie game Freedom Fall created by Lisa Rye.

Toolbox

Pixel Anarchy. A wall of pixels for Internet graffiti.

Made one weekend at camp.js, subsequently inflicted upon an unsuspecting internet.

Try it » GitHub »

Pixlie

Starfall AE. Prototype for a WebGL space game.

This project started one Christmas and never went beyond an early prototype. Use WASD to fly, left/right mouse button to turn.

Play it Online »

Lost in Space

Belle of Nine Fables. That time I made a game in 7 days.

My PyWeek entry. It was too big for a solo project, playable but unfinished. Written in Python with Pyglet. Port to WebGL in progress. Use WASD to move, Space to jump.

Play it Online » WebGL GitHub » Python GitHub »

Nine Fables Game

Firefly Engine. A multi-user dungeon.

In the era of MUDs, frustration with LPC compelled me to make a server that worked a bit differently.

GitHub »

Telnet: raffe.io 7000

Firefly MUD

My Resume.

“Look on my works, ye Mighty, and despair.”

I'm a polyglot developer with oodles of experience in programming languages, platforms, tools and technologies. Interested in language design, concurrency, declarative things, pure functions, data-driven systems, low-level programming, UX design, psychology, the price of tea, distributed computing, game design, 2D and 3D game engine design, optimisation, trying new approaches.

Current specialties: Node.JS, Typescript, browser stuff, Lua, C, Python.

View PDF »

My Resume